Echidna Wars Mini [UPDATE: 07/13/12]

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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby AuntieFloof » Sun Aug 22, 2021 6:29 pm

Okay, I'm gunna apologize for a deep necro, but this was a game i played every now and then because its some goooooood stuff.
I wonder since Whatsoever above has gotten the .jar file, if someone is capable of turning it into a standalone .exe file or making it playable somewhere.
Yes I have read the above posts about enabling java and using 32 bit, but that didn't work tbh.
Honestly, all I am trying to do is to make a .mp4 of each enemy nomming and digesting all 3 characters, saving it somewhere and having it readily available for those who want to watch the animations.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby KittenZoe » Mon Aug 23, 2021 1:35 pm

stickdude32 wrote:Okay, I'm gunna apologize for a deep necro, but this was a game i played every now and then because its some goooooood stuff.
I wonder since Whatsoever above has gotten the .jar file, if someone is capable of turning it into a standalone .exe file or making it playable somewhere.
Yes I have read the above posts about enabling java and using 32 bit, but that didn't work tbh.
Honestly, all I am trying to do is to make a .mp4 of each enemy nomming and digesting all 3 characters, saving it somewhere and having it readily available for those who want to watch the animations.


I used the recommendation above of installing the Pale Moon browser. That let me load the game after it prompted me to add the website to Java's exceptions list. Plays great!
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby Stega » Sun Aug 29, 2021 11:09 pm

KittenZoe wrote:
stickdude32 wrote:Okay, I'm gunna apologize for a deep necro, but this was a game i played every now and then because its some goooooood stuff.
I wonder since Whatsoever above has gotten the .jar file, if someone is capable of turning it into a standalone .exe file or making it playable somewhere.
Yes I have read the above posts about enabling java and using 32 bit, but that didn't work tbh.
Honestly, all I am trying to do is to make a .mp4 of each enemy nomming and digesting all 3 characters, saving it somewhere and having it readily available for those who want to watch the animations.


I used the recommendation above of installing the Pale Moon browser. That let me load the game after it prompted me to add the website to Java's exceptions list. Plays great!


I installed Pale Moon and it gave me the same issue as every other browser.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby monoko13 » Sat Nov 27, 2021 2:48 am

From the looks of it the site the game was hosted on 404s now. It used to work on the browser I played it with but it seems to be dead from what I can tell now? Apologies if im wrong. Sad since its the only game I know of where multiple characters can be eaten on screen at the same time. Its a really unique thing to it.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby CrimsonGlare » Wed Dec 01, 2021 7:46 am

Yeah, seems the devs took it down.

i tried to host the game locally using the files posted by whatsoooever, i ran it on IE11 (browser i used to run the original game on) but the game hangs on the "Now Loading..." screen
the Java console didn't show anything relevant, so i thought maybe the game requires to be hosted on a legitimate server

i uploaded the files online, and when running i instead get an exception "ClassNotFound" with "hsplet.Applet.Class"
perhaps that's the cause of being stock on "Now Loading..." on local run
i don't know a lot about Java to try to debug this further
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