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by rallenjm » Sat Dec 17, 2022 10:32 pm
LLOOEMNF wrote:you have to put it into you pictures and the name list into your streamassets folder
there is some miss spelled so if you get a error go to your picture folder and go to the folder of the broken name picture
just the file is misspelled
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by TheEvilWithin » Wed Jan 25, 2023 1:45 pm
What's this mod you are talking about?
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TheEvilWithin
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by Morkeleb » Wed Jan 25, 2023 2:15 pm
Based on the changelog, a very effective tactic for predators would be to cause their digesting prey to orgasm as much as possible to digest them faster, I advise scripting preds to be very motivated to do things of that nature, like casting arouse on digesting prey to encourage orgasms.
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by Number1Vor3Boy » Wed Jan 25, 2023 4:37 pm
Morkeleb wrote: Based on the changelog, a very effective tactic for predators would be to cause their digesting prey to orgasm as much as possible to digest them faster, I advise scripting preds to be very motivated to do things of that nature, like casting arouse on digesting prey to encourage orgasms.
That’s a fun idea! I’ll see about adding a trait or two that “encourages” this behavior in preds
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Number1Vor3Boy
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by pointless100 » Wed Jan 25, 2023 11:17 pm
Is it possible to add "womb" and "bowels" to the image conditional tag or some other creative alternative. For instance you have a lamia or centaur and want to use specific images for a bulge in their human half vs. animal half?
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pointless100
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by vore2412 » Wed Jan 25, 2023 11:49 pm
I'm not sure how to get the Sans characters to work. All I saw in there was pictures, I think I'm missing something to be able to get their characters to work.
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vore2412
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by Voremugen » Thu Jan 26, 2023 4:33 am
pointless100 wrote:Is it possible to add "womb" and "bowels" to the image conditional tag or some other creative alternative. For instance you have a lamia or centaur and want to use specific images for a bulge in their human half vs. animal half?
This please! Maybe even a picture of a maw and a gullet as well, pretty please! Love the game! <3
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Voremugen
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by PhantomOfMars » Mon Jan 30, 2023 5:32 pm
This is the most exciting thing to come back to.
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by 4864278 » Tue Jan 31, 2023 7:42 pm
will the game update to get more additionnal content like homes (for 2 (or more) characters rather than 1 bedroom), work area with schedule (wich could add an economy, to buy at the eatery, or go to the gymnase) ? ((now that i think about it, it's look like it's school oriented))
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by Morkeleb » Sun Feb 05, 2023 12:01 am
Idea for new spells:
Hypnotize: for the next 10 turns victim (including players) will automatically say yes to any request made of them up to and including sex and digestive vore. Additionally greys out 'switch to unwilling', 'ask to spare' and and any other form of resistance buttons for the duratoin of the spell. If cast on someone already vored and unwillingly digesting, switches them forcefully to willing for the duratoin of the spell. Due to how powerful it is, it should cost 3 mana to cast instead of the typical 1.
Soul vore: can only be cast during sex, for the next 12 rounds will cause all sexual actions to inflict digestive health damage and orgasms 5 rounds of digestive health damage. If brought past critical the prey dies and their soul is nommed and gurgled by their predator. (( I assume the body crumbles into dust or something )) Also (and I don't know if this is possible to code) it will hide the 'health status' for the duratoin of the spell, or if that' snot possible, make it say 'excellent' health despite NOT being in excellent health. That way the prey DOESN'T know they are being fucked to death UNLESS they notice their predator cast the spell in the first place.
Soul vore would combo well with Arouse as a way to get the prey to have multiple orgasms and literally cum themselves to death before they even realize it.
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by GeisKhan » Sun Feb 05, 2023 11:09 pm
Morkeleb wrote:
Idea for new spells:
Hypnotize: for the next 10 turns victim (including players) will automatically say yes to any request made of them up to and including sex and digestive vore. Additionally greys out 'switch to unwilling', 'ask to spare' and and any other form of resistance buttons for the duratoin of the spell. If cast on someone already vored and unwillingly digesting, switches them forcefully to willing for the duratoin of the spell. Due to how powerful it is, it should cost 3 mana to cast instead of the typical 1.
Soul vore: can only be cast during sex, for the next 12 rounds will cause all sexual actions to inflict digestive health damage and orgasms 5 rounds of digestive health damage. If brought past critical the prey dies and their soul is nommed and gurgled by their predator. (( I assume the body crumbles into dust or something )) Also (and I don't know if this is possible to code) it will hide the 'health status' for the duratoin of the spell, or if that' snot possible, make it say 'excellent' health despite NOT being in excellent health. That way the prey DOESN'T know they are being fucked to death UNLESS they notice their predator cast the spell in the first place.
Soul vore would combo well with Arouse as a way to get the prey to have multiple orgasms and literally cum themselves to death before they even realize it.
Soul Vore sounds like it could be turned into a quirk. For a weaker version of Hypnotize more in line with the existing spells what about
- Suggest: 1 Mana; 10 Rounds; Range 1; Add 10% chance to all characters' non-spell actions with the target (turning 0% chance into 10%, etc.)
"Temporarily make the target more willing. If it fails, target will be upset. If successful or if target is prey, the target won't know you cast it."
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by GeisKhan » Wed Feb 08, 2023 12:54 am
Where is this new folder? When I click the button in-game it opens AppData\LocalLow\UnbridledHedonism\UnbridledHedonism (ooh boy is that double folder annoyingly redundant
), but when I try and load a map in the map editor it no longer finds my custom maps, so I assume I'll need to move them.
Also I never asked when I first had to grab character pics from version 3A; why did you stopped including the "RowdyMod Characters" pictures folder for the stock characters like Allie Foxtrot? I just had to redownload version 3A of your mod, because I always extract games to a new verison-numbered folder rather than renaming the old one, and usually Shift+Delete (skips Recycle Bin) the old folder, but I forgot to grab the pictures this time.
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GeisKhan
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by Number1Vor3Boy » Wed Feb 08, 2023 9:00 am
GeisKhan wrote:Where is this new folder? When I click the button in-game it opens AppData\LocalLow\UnbridledHedonism\UnbridledHedonism (ooh boy is that double folder annoyingly redundant
), but when I try and load a map in the map editor it no longer finds my custom maps, so I assume I'll need to move them.
Also I never asked when I first had to grab character pics from version 3A; why did you stopped including the "RowdyMod Characters" pictures folder for the stock characters like Allie Foxtrot? I just had to redownload version 3A of your mod, because I always extract games to a new verison-numbered folder rather than renaming the old one, and usually Shift+Delete (skips Recycle Bin) the old folder, but I forgot to grab the pictures this time.
Sorry about the redundancy! UH has been using this folder structure for save files since before I touched the code, and I wanted to avoid moving everyone's files in an invasive way.
The directory you're looking for is "AppData\LocalLow\UnbridledHedonism\UnbridledHedonism\
Content\Raw\". Maps for example should now go inside "AppData\LocalLow\UnbridledHedonism\UnbridledHedonism\
Content\Raw\Maps\" and other custom files can similarly go in the other folders here like \Pictures\, \Texts\, \Chars\, etc.
The game code still checks the old maps folder when loading maps but I guess the editor only looks inside the new location.
The "Raw" folder also may be confusing - the folder structure is set up this way to be compatible with a planned upcoming feature where content packs can be dropped into the \Content\ folder and enable/disabled via an in-game GUI. You may also continue to put things inside the \StreamingAssets\ folder structure used before, but this was added so that people would no longer have to carry over custom files when downloading future versions the way that you have been.
The pictures still exist! I've removed them from the main download since they are large (over 1000+ images all together) and so that I could update them independently from game versions. A link to them can be found at the top of the page here:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
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Number1Vor3Boy
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by Ryan-Drakel » Wed Feb 08, 2023 2:18 pm
Oh well foos I didn't know UH was revived as a different setup! You should probably make your own thread about it.
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by TeamFortress2 » Thu Feb 09, 2023 12:50 am
The posts about your mod piqued my interest, so I decided to check out the changelog, and got very pleasantly surprised when I came across this beauty:
Version 4B
11/26/2022
Privacy Checks
Most checks which required chars to be in a private room now instead check that nobody is around
This means that "SecretiveVore = true" games will have more vore attempts, as AI can initiate vore whenever they are alone with their prey instead of just in bedrooms
I liked the idea of preds going after isolated targets, instead of grabbing someone in the middle of a hall full of people. But was dissapointed that all it did was restrict vore to bedrooms, which was made worse by the fact that the only way to enter a bedroom of someone else, is to be invited in by them. So, this change is exactly what I've been waiting for for the past year.
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by Number1Vor3Boy » Thu Feb 09, 2023 1:06 am
With Auri's blessing, going to move discussion of the Reinvigorated Hedonism mod/fork to a new thread! Cheers everyone~
New Thread for Reinvigorated Hedonismviewtopic.php?f=79&t=64689
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Number1Vor3Boy
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