Game Updated to v1.1 - Notes can be found in notepad in the game folder with the rest.Download Link: https://mega.nz/file/StcEjTLR#O0OVk-H-K ... ObWeUeHNH8A few bugs that I was told of I couldn't replicate, and I have a strong suspicion it may have been because of old saves used and not a brand new one from New Game. I'm not interested or going to look into fixing any that occurred from an old save file because as mentioned before it is a complete waste of time to try. Old save files have things enabled and who knows what from different versions and were probably debug save files for certain parts of the game. They only exist so you can access events faster than starting a new game still as for the most part they would be unaffected.
Following Patches and fixes v1.1- Hotel Vent area enlarged around save crystal so you won't get stuck. Previous save files that were stuck here will work again now if loaded.
- Yushia's Destroyed World: Boulders are no longer in Japanese.
- Added small text note to Bandit Camp after Yushia saying 'there's nothing here' that Megumi requires her uniform and to be a giantess to play the event. It shouldn't of been playable in the first place if she was not in her uniform so not sure if this was on a new save file.
- Human Realm (Gym Portal): Removed the debug dude I forgot in there while the 2 girls attack the town/castle. (I used it to previously force the battle against their shoes to play so I could debug those fights).
- Gym Storage Room: Moved the transition point 1 square north on entry so you don't get stuck while big.
- Music Room SE 1F: Removed the debug growing portal that you could use infinitely freely. (Whoops!)
- School South Entrance 1F Contact Lens Girl: Removed the option to tell her the tiny city under the vending machine as it was a dead end. Made it instead have Megumi tell her normally that she found the contact lens on the floor. I vaguely remember doing this event way back and being able to use this option. However I couldn't find anything that continued it. The alternative was to tie it into the last part of the event where the girl finds it after sleeping at the inn but there were a lot of variables to touch there to make it happen and I'd rather not mess something up.
- School South Entrance 1F: Fixed the blonde girl trying to turn herself into a beyblade and gave her the therapy and support she needed to remain still.
- School NW 1F Art Room: Walled over North entrance so the room makes sense. Only 1 entry/exit now at the South.
- School NW 1F Corridor: Removed the broom storage room next to the art room to avoid confusion.
- Tampon Event: Cannot find anything that gives the tampon a collision in the first place. Only the vagina itself. It's a complicated event from the way it's done anyway and I risk breaking it by adding in collision.
- Mini-Garden Business District: Moved the transition point back to the North (was South in last patch but turns out it broke some things by doing so). Also moved the Northern cars down 1 square each to avoid spawning in on them or being forced kicked from the city.
- Mini-Garden Business District: Added extra check that requires Megumi to have talked to Mio to start the event in the first place for the tinies/building options to spawn. It shouldn't have been possible to even start the event if played on a new save but added this in just in case. Old saves will need to talk to Mio again to trigger this fix in the background and make them appear. You can talk to her even if you started it and it will do a check in the back for you.
- Mini-Garden Business District: Divine Punishment event option for 'Drop to Ground' now requires the minimum spell to have been learnt beforehand so it makes sense. If you haven't learnt it you will need to reload a save and find the class that grants it.
- Mini-Garden Save Crystal Town: Added in a small red chest in the center of town that gives 1x Big Potion to avoid soft locking and not being able to continue to Mio or exiting the city. Use it wisely.
- Infirmary: Moved the Nurse up 1 tile and facing North. This is because of her having no action while you're a tiny so now she can look like she's ignoring you as a tiny. Hope this doesn't break anything, I get the feeling I've seen her move before somewhere...
- Infirmary: When you have triggered the right options and have the time bomb. The blonde girl will now go straight to the bed and sleep instead of waiting for a very long time for no reason before moving.
Misc (My own notes)- Game Project has had all maps sorted into proper areas so now I can actually find stuff instantly without ripping my hair out. Shouldn't affect gameplay at all but you never know so making a note.
- Game Version updated to v1.1
- Uru Patreon page link on title screen doesn't seem to load all the top. Cannot fix without breaking so leaving as is as it still works randomly. Tried re-exporting the game and it works there but broke other things and unsure why.
Bugs Reported to me that I cannot find any issues or need more detail to investigate:- Key Items not disappearing once used/given: No change because it would require a whole lot of time to check every single event in game to make sure removing the item doesn't break something. Uru had a lot of things requiring the item to trigger appearance or continuance and it's a tiny thing. Also it lets the player know where they are at or what they have done on what save. Especially if they are returning to the save after a long time. Someone may also make a bug report that something broke/disappeared without knowing they've done it too.
- Only one boulder being moved: All boulders showing they should be able to be moved. No Change.
- Human Realm (Gym portal): When the 2 girls invade, it freezes/nothing happens/can't move after they move off screen. Tested and working fine. There is a pause so wait a bit until they talk again to continue. I know something that may cause it to do this on the off chance, but the best thing to do is just reload the save and it should hopefully be fine.
- Redhead Girl (Storage Room NE 1F): Cannot find any issues or getting stuck. Possible related to generic being stuck which can happen randomly if walking/having something walk into you or when growing as the hitbox changes.
- X-ray Vision is keyboard 'C' (my bad) and requires the tomb to be bought/found/used to enable first.
- Mini-Garden Business District: Talking to Mio after doing the Divine Punishment event will still keep the cars there but they've been moved 1 tile down so you don't get trapped. I'm not turning off the switch that puts them there because you've completed the event. It can break other things in the game from the looks and there's nothing new there anyway. If you want to visit that district as a tiny, do it as a tiny before the event.
- Infirmary Girl Event Error (Uncaught TypeError): Cannot replicate. Suggest redownloading or re-extracting the game. Check the Rar message log to see if you get any errors. If any errors while extracting then something is bound to not work or break.
- Events softlocking/breaking other events if done before certain ones: I need to be told exact steps to investigate this. Originally the game did have some that did this but I fixed it originally. I'm only interested in ones that are affected on a brand new save game. Not loaded from a previous one because it's pointless to look into it when they have old broken things enabled.