Devourment Refactor
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Devourment Refactor
So i made sure MCM Helper is 1.3.0 but that hasn't fixed it and i took a screenshot of the Dependencies screen but i have no idea how to post a screenshot on here.
- lati65
- Been posting for a bit
- Posts: 42
- Joined: Sat Aug 11, 2012 9:55 am
Re: Devourment Refactor
lati65 wrote:So i made sure MCM Helper is 1.3.0 but that hasn't fixed it and i took a screenshot of the Dependencies screen but i have no idea how to post a screenshot on here.
When writing a post, below the text box there's a tab that says options and upload attachment. It should be self explanatory from there, so long as you remember to actually attach the picture once you've uploaded it.
Find my Devourment Refactor addons here: https://www.loverslab.com/topic/188196- ... or-addons/
-
Gherking - Intermediate Vorarephile
- Posts: 382
- Joined: Mon Jun 24, 2019 7:44 pm
Re: Devourment Refactor
Ok here is the screenshot of the dependencies. This was taken from the start of a new game.
- lati65
- Been posting for a bit
- Posts: 42
- Joined: Sat Aug 11, 2012 9:55 am
Re: Devourment Refactor
lati65 wrote:Ok here is the screenshot of the dependencies. This was taken from the start of a new game.
Huh. The only difference I can see from mine is that My BugFixesSSE is detected whereas yours is not, but I doubt that that could cause missing MCM tabs. The only suggestion I have left is to re-install SKYUI, MCH Helper, and Refactor itself. I did once have the MCM folder from Devourment fail to transfer properly, which caused this issue.
If it's something as simple as that, I'm sure we'll both scream.
Find my Devourment Refactor addons here: https://www.loverslab.com/topic/188196- ... or-addons/
-
Gherking - Intermediate Vorarephile
- Posts: 382
- Joined: Mon Jun 24, 2019 7:44 pm
Re: Devourment Refactor
dasamppa wrote:So after troubleshooting issues here and there for a few days because my brain is smoother than the smoothest rock you've ever encountered, i now have an issue i'm a little stumped with, once i head into the mod settings in game, i'm first greeted with a message in the menu that says Error: click to view, which then brings up a prompt ''Config requires plugin version: 9''
Any clue what plugin this could be referring to?
This whole thing obviously comes with a few extra symptoms that i hope are fixed with this, such as belly model not working, i can eat up people without issue and all, just no belly and also pretty much all the devourment settings are also blanked out except for this error menu and the dependencies menu.
So just in case someone else runs into the whole ''Config requires plugin version: 9'' issue, plugin in question was indeed McM helper, at least for me.
Now just to figure out why i still have no belly, it really shouldn't be an issue with the argonian textures i'm using right? The models should work fine on any textures and all that.
Probably just gotta screw about more with body slide or sumthin
Just a squishy, teasy sea serpent
-
dasamppa - Been posting for a bit
- Posts: 26
- Joined: Thu Jun 26, 2014 4:10 am
Re: Devourment Refactor
dasamppa wrote:So just in case someone else runs into the whole ''Config requires plugin version: 9'' issue, plugin in question was indeed McM helper, at least for me.
Now just to figure out why i still have no belly, it really shouldn't be an issue with the argonian textures i'm using right? The models should work fine on any textures and all that.
Probably just gotta screw about more with body slide or sumthin
MCM Helper has been causing lots of problems lately, since folks are grabbing the AE version. As for making the bellies show up, that's easy. Just select the devourment bellies group from the group search bar in the top right-ish, and then hit batch build with build morphs ticked in the bottom left. Choose the body that you're actually using from the popup, and let it all run.
Find my Devourment Refactor addons here: https://www.loverslab.com/topic/188196- ... or-addons/
-
Gherking - Intermediate Vorarephile
- Posts: 382
- Joined: Mon Jun 24, 2019 7:44 pm
Re: Devourment Refactor
I'm a bit worried about Mark. We haven't heard from him in a while, and I don't know what's going on at the moment
Just an anonymous user
- NeatyDude
- New to the forum
- Posts: 16
- Joined: Sun Mar 12, 2017 2:57 pm
Re: Devourment Refactor
Don't worry about it. Mark finds constant communication can be stressful and AE blowing up half the dependancies likely added no small amount of stress. He will be back, just be patient, he has a busy life.
I also go by Gaz
- BoxxFoxx
- Somewhat familiar
- Posts: 67
- Joined: Sat Aug 03, 2019 7:30 pm
Re: Devourment Refactor
Gherking wrote:dasamppa wrote:So just in case someone else runs into the whole ''Config requires plugin version: 9'' issue, plugin in question was indeed McM helper, at least for me.
Now just to figure out why i still have no belly, it really shouldn't be an issue with the argonian textures i'm using right? The models should work fine on any textures and all that.
Probably just gotta screw about more with body slide or sumthin
MCM Helper has been causing lots of problems lately, since folks are grabbing the AE version. As for making the bellies show up, that's easy. Just select the devourment bellies group from the group search bar in the top right-ish, and then hit batch build with build morphs ticked in the bottom left. Choose the body that you're actually using from the popup, and let it all run.
God. Fucking. Damnit
i forgot to tick that morph box, i've been struggling with this for a week now and i forgot one goddamn box.
Well i feel exceptionally smart now, but thanks a ton for pointing that out ^^'
Just a squishy, teasy sea serpent
-
dasamppa - Been posting for a bit
- Posts: 26
- Joined: Thu Jun 26, 2014 4:10 am
Re: Devourment Refactor
dasamppa wrote:God. Fucking. Damnit
i forgot to tick that morph box, i've been struggling with this for a week now and i forgot one goddamn box.
Well i feel exceptionally smart now, but thanks a ton for pointing that out ^^'
Don't feel bad, it happens all the time.
Find my Devourment Refactor addons here: https://www.loverslab.com/topic/188196- ... or-addons/
-
Gherking - Intermediate Vorarephile
- Posts: 382
- Joined: Mon Jun 24, 2019 7:44 pm
Re: Devourment Refactor
I’m having an issue where as a playthrough gets longer, the amount of weight gain from digestion is actually going way way way down. Even though the amount of weight gained from Vore digestion maxed in the MCM, I’m at the point where digesting 2 human actors gains less than 1.0 weight, when it was much more near the beginning of the playthrough
- BigFudge44
- Been posting for a bit
- Posts: 30
- Joined: Sun Sep 08, 2019 12:06 am
Re: Devourment Refactor
lati65 wrote:Ok here is the screenshot of the dependencies. This was taken from the start of a new game.
How you make the NET Script Framework and Custom Skills Framework work.
-
naughty9000 - Been posting for a bit
- Posts: 41
- Joined: Sat Sep 09, 2017 9:26 am
Re: Devourment Refactor
Gherking wrote:lati65 wrote:Ok here is the screenshot of the dependencies. This was taken from the start of a new game.
Huh. The only difference I can see from mine is that My BugFixesSSE is detected whereas yours is not, but I doubt that that could cause missing MCM tabs. The only suggestion I have left is to re-install SKYUI, MCH Helper, and Refactor itself. I did once have the MCM folder from Devourment fail to transfer properly, which caused this issue.
If it's something as simple as that, I'm sure we'll both scream.
How you make the NET Script Framework and Custom Skills Framework work because my do not work.
-
naughty9000 - Been posting for a bit
- Posts: 41
- Joined: Sat Sep 09, 2017 9:26 am
Re: Devourment Refactor
naughty9000 wrote:lati65 wrote:Ok here is the screenshot of the dependencies. This was taken from the start of a new game.
How you make the NET Script Framework and Custom Skills Framework work.
It sounds like you might have installed the DLL Plugin Preloader - I too had this problem, long ago. Just follow the uninstallation instructions for it.
Find my Devourment Refactor addons here: https://www.loverslab.com/topic/188196- ... or-addons/
-
Gherking - Intermediate Vorarephile
- Posts: 382
- Joined: Mon Jun 24, 2019 7:44 pm
Re: Devourment Refactor
So has anyone heard of a way to get it to work for Skyrim VR. DM&F works(mostly).
I've tried to get it to work. I can get into the game, the mod shows up in mod manager menu, with settings, I get the spells. But they don't work.
I've tried to get it to work. I can get into the game, the mod shows up in mod manager menu, with settings, I get the spells. But they don't work.
-
jimmersac - Been posting for a bit
- Posts: 47
- Joined: Wed Mar 25, 2020 7:20 pm
Re: Devourment Refactor
Any plans to make "Cum digestion" for CV and UB and stuff? heck honestly a disposal that's just "White liquid" would go for CV, UB, and BV y'know?
-
RossTheEmeraldFox - Intermediate Vorarephile
- Posts: 326
- Joined: Mon Aug 03, 2015 3:31 am
Re: Devourment Refactor
jimmersac wrote:So has anyone heard of a way to get it to work for Skyrim VR. DM&F works(mostly).
I've tried to get it to work. I can get into the game, the mod shows up in mod manager menu, with settings, I get the spells. But they don't work.
Several of the dependencies don't have VR equivalents, so I'm afraid it isn't possible. Not without a massive code re-write - and none of the devs have a VR headset to justify the work. I believe Mark once quipped that he would do it if someone bought him a rig lol
RossTheEmeraldFox wrote:Any plans to make "Cum digestion" for CV and UB and stuff? heck honestly a disposal that's just "White liquid" would go for CV, UB, and BV y'know?
The puddle generated by regurgitating dead prey used to be recoloured depending on vore type, but it apparently stopped working somewhere down the line.
Find my Devourment Refactor addons here: https://www.loverslab.com/topic/188196- ... or-addons/
-
Gherking - Intermediate Vorarephile
- Posts: 382
- Joined: Mon Jun 24, 2019 7:44 pm
Re: Devourment Refactor
Dragon56t wrote:The SKSE plugin does not work for me.
It is written that the plugin is deprecated. How to be?
[ [url=https://i.ibb.co/HtYk6bQ/bandicam-2021-12-06-04-04-05-140.jpg] ][/url]
Your game updated to the latest version, which breaks many of the mods needed for refactor to work. You'll need to disable automatic updates in steam, and then use this; https://www.nexusmods.com/skyrimspecial ... escription
Find my Devourment Refactor addons here: https://www.loverslab.com/topic/188196- ... or-addons/
-
Gherking - Intermediate Vorarephile
- Posts: 382
- Joined: Mon Jun 24, 2019 7:44 pm
Re: Devourment Refactor
bought special edition specifically to play with this at last, but uh... guess my timing was bad
guess i'll find out how difficult downgrading's gonna be tomorrow
guess i'll find out how difficult downgrading's gonna be tomorrow
-
Slayerhero90 - Intermediate Vorarephile
- Posts: 526
- Joined: Mon Jul 25, 2016 4:36 am