here it is (https://mega.nz/file/9bBGCZzY#ZrXG-2qs5 ... 5x8iJTcOLE)
it's my first time using mega so lmk if thats not right. you pretty much just need to download and extract it, then run the .exe
ok so heres basically whats in the demo RN
you can move with wasd and your character will face the mouse, pretty standard, if you mouse over an object and press "e" you'll eat it and you'll see it enter your stomach.
you can drag and drop any solid object in your stomach, dropping it out of the "exit" or off the screen moves it out of your inventory. data such as the bottles contents and the digestion timer of the mushrooms are retained through this transfer. press "z" and "x" to open sphincters in your guts.
objects:
acid: dissolves stuff
ring: pretty standard object
rock: heavier than the ring
mushroom: disolves in the acid and the disolved bits heal HP (the red number in the upper right hand corner goes up)
bottle: the bottle has three modes, absorbing, holding, and pouring. it holds one type of fluid at a time, but not acid. right click on the bottle to change modes. the texture of the bottle changes based on whats inside
cloud: reverse gravity object
Physics based inventory (demo!!)
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
8 posts
• Page 1 of 1
Re: Physics based inventory (demo!!)
not bad demo
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DarkRain - Somewhat familiar
- Posts: 151
- Joined: Mon May 25, 2015 3:57 am
Re: Physics based inventory (demo!!)
DarkRain wrote:not bad demo
thxxx
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thefattestL - Been posting for a bit
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Re: Physics based inventory (demo!!)
This concept is definitely interesting.
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TheMastermind - Somewhat familiar
- Posts: 156
- Joined: Wed May 04, 2016 6:23 pm
Re: Physics based inventory (demo!!)
I concur, this is a very interesting concept that I would be interested in seeing expanded upon.
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RhinoSalt - Been posting for a bit
- Posts: 57
- Joined: Sun Jan 27, 2019 12:03 am
Re: Physics based inventory (demo!!)
Quite neat, there's some potential here~
Did run into one small bug... opened the lower sphincter, the rock fell through... but instead of returning to the world, it kept falling, off the bottom of the screen.
Did run into one small bug... opened the lower sphincter, the rock fell through... but instead of returning to the world, it kept falling, off the bottom of the screen.
I be fulla sharp things.
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ArgobargSoup - Intermediate Vorarephile
- Posts: 518
- Joined: Mon Apr 29, 2013 4:01 pm
Re: Physics based inventory (demo!!)
ArgobargSoup wrote:Did run into one small bug... opened the lower sphincter, the rock fell through... but instead of returning to the world, it kept falling, off the bottom of the screen.
I have run into that same bug as well, so it should be repeatable.
Hello there! For those interested here is the current listing for my bots for C.AI:
viewtopic.php?p=2984781#p2984781
viewtopic.php?p=2984781#p2984781
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Panzershark - Participator
- Posts: 289
- Joined: Fri Feb 16, 2018 11:13 am
Re: Physics based inventory (demo!!)
yep lol rock has no collision with the box that tells objects to be un-eaten my bad
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thefattestL - Been posting for a bit
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- Joined: Fri Jun 26, 2020 7:06 am
8 posts
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