markdf wrote:FInfinity wrote:Farfanuggen wrote:Still having the issue of half my screen turning black after being vomited up. It's only in certain pieces of the "Amazing World of Bikini Armor" as well. Anything on the upper body causes this issue. Didn't have it on the 4-2 version but now it appears.
It does not fix the problem but if you use openracemenu and then close it the block box goes away. Little work around.
Which half of the screen?
I've been getting this too, but for me it doesn't seem to be to do with outfits. Roughly 2 out of 10 times I got swallow and struggled free from a bandit about 2/3rds of the screen got covered in a black box, it's inconsistent so I can't try to replicate it but I *think* it was the left side of the screen for me. Now that I think about it both times I got regurgitated because the pred died from struggle damage.
Also this one is not a bug with the mod but it was pretty annoying that I had to reload when a bandit regurgitated my character (after they died from struggle damage) and my character ragdoll rolled down some stairs then died upon reaching the bottom... Dammit bethesda, the ragdoll was in contact with the stairs the entire time so why would I (presumably) die from fall damage?!?!? Anyway just wanted to vent a little about that one lol, I hadn't saved in a while because I shouldn't have been in danger.
Actually while I'm here I'll quickly list some issues I've had recently, at the moment I'm still on the 04-08 version though so apologies if they aren't present on recent versions. If you can't quickly replicate these then let me know and I'll have a look when I set up the most recent version.
1) When "proportional time" is toggled on swallowed loose items are instantly ready to be excreted for me.
2) Custom race NPCs don't seem to give skulls for me, is this intentional/a limitation of the system or a bug?
3) Sleeping or waiting with prey, whether they be dead or alive, gives MASSIVE pred XP gains far beyond what that prey would give normally. One time I shot up to level 200 from a single prey because I waited like 12 hours.
4) Somewhat related to no.3, I remember a while back I mentioned that waiting for long enough with live prey causes them to die but the body won't be fully digested even if you wait for more than enough time in one go. I recall you added a fix for this and when waiting or sleeping it would kill the prey then digest the body, but this is no longer the case and the prey will only die and then begin body digestion time from whenever you finished waiting/sleeping.
5) Masturbation scenes started with vore dialogue don't seem to respect Sexlab gender for me. A female character set to male with Sexlab (and/or a Sexlab addon) still do female masturbation animations, even though any other non-devourment method of starting a masturbation scene uses male animations correctly.
6) Defecated skulls and the contents of scat/bone containers after defecating prey are set to be stealing for me if defecated indoors. This happens regardless of if the prey was swallowed somewhere external, e.g. a defecated bandit from the wilderness has all their items and their seperately defecated skull set as stealing when in an inn.
7) Pressing G to talk to prey often resets their HP to full (or maybe just gives them some time to regen?) shortly after ending the dialogue.
8) Defecate clothing doesn't work for me, the clothing simply ceases to exist when this is toggled on. It is neither in the remains container nor is it defecated or in the stomach.
9) Since I'm on the 08 version this is before the improvements to the new vomit pile, but it should still be in the mod right? I see the option in the MCM but when does it appear? I haven't seen it at all and can't figure out how I would go about making it appear? I tried all three different vomit options and none of them made a difference.
10) I swear at one point I saw an option in the MCM to be able to swallow loose items (without holding E to pick them up) but that seems to have gone missing??? Maybe I'm imagining that.
11) The belly gurgling audio that plays when walking around (specifically when moving, not the continuous noise) gets stuck often for me. There will be no devourment related audio playing passively when I have no prey/swallowed objects, but then when I walk/run it'll still play the belly gurgling/sloshing audio. Not sure of the conditions it seems to happen almost every time I defecate. Entering a new zone fixes it though.
12) This one isn't an issue per say but I found it strange that the default morph for anal vore is the butt instead of the belly, I personally associate "anal vore" with, well, regular vore but by the back entrance. So I just expected the alternate animation and possibly some dialogue line changes. I don't think I'm alone in having this expectation but it's your mod so the default is your choice of course.
13) However, following on from no.12, I tried setting the morph for anal vore to Vore Prey Belly in the morph settings page of the MCM and it stopped the morph for oral vore from working. The struggle morphs still applied but the belly remained flat. As soon as I changed the setting for anal vore to be anything other than Vore Prey Belly it fixed it again.
Now for a few suggestions that could be nice.
a) I'd love an option to burp out a piece of the prey's equipment upon their death, this was a feature of one of Cacame's DMAF addons that I really liked but unfortunately he doesn't think he's capable of modding it into Refactor so I was wondering if you were interested. For me personally it makes the most sense if it's smaller equipment items like shoes, jewellery, hats, gloves etc but if there could be an easily accessible way to change the equipment slot type selection (or even priority list) that'd be amazing.
b) This one is more niche and would require more effort so it's probably addon territory but the ability to attempt to stealthily swallow an NPC without waking them up while they're sleeping could be fun.
c) Would it ever be possible to have an option to make scat piles and skeletons persistent, rather than eventually being gone when you re-enter an area/building?
Sorry this post ended up being longer than I expected. Hopefully I didn't forget anything.