invidiasyren wrote:markdf wrote:The biggest obstacle to a lot of these is that they would require a Package to control the NPC's behaviour, and I don't know fuck all about making those.
If we could get a simple package -- just enough to spawn an NPC off-camera and make them walk over the skull and pick it up (or in the case of the pred, just walk over and pick it up) -- I could do the rest.
Alternatively, we could do a DAYMOYL-style fade-to-black, and wake up somewhere else, being reformed by a non-hostile NPC.
Not sure if it could be done with
just a package, but a scene would be rather easy. Just use a travel action to go to the players remains (might need to set the remains to be a reference alias so you can set it as the travel destination) then have it cast the spell/run whatever idle animation you want it to use, and then whatver else you want it to do. I've been learning about scenes
quite a bit.
I think the biggest problem would finding a proper location to spawn in an NPC to do it, especially in a dungeon. It would be rather hilarious to get digested by a forsworn and then have your savior run in, only to be smashed by one of those swinging spiked door traps.
I will say that before all of this, one thing I really wanted to do was create a quest that would allow the player to automatically reform after digestion. However, I never got around to even beginning to implement it, and I've been on break for a bit, so...
Well I'm fleshing out a system. What I have so far:
When the player is the prey, their skull is always digested separately. If scat is set to absorption then the pred will drop the skull, otherwise they will defecate it.
If Become Your Killer is enabled it will run normally. Otherwise, we'll fade to black; without the phylactery perk, player dies. With it, we then fade in to focus on the player's skull.
Most of this is already working.
Next, there will be an semi-random waiting period, five to twenty seconds or so. At that point we'll do one of several things.
1) fade to black again and end up in an inn, with the player reforming inside an NPC.
2) have an NPC show up, take the skull and swallow it, and start reforming the player there where they were dropped.
3) have the original pred make a little speech of some sort, and then swallow the skull to reform the player, with either a friendly dialogue about wanting them back, or a mocking dialogue about how they're going to just digest you again after.
So something like that. The best option might just be to have some hooks so that y'all can make your own reformation scenarios, with the Inn scenario being the default that comes with Refactor.