Vore game system idea for both pred and prey

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Have any interesting vore scenarios in mind? Post your ideas here, and others may use them to create drawings, stories, and other forms of entertainment!

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Vore game system idea for both pred and prey

Postby PondDweller » Fri Jan 31, 2025 10:26 am

So normally, in most vore games, the act of vore is most often an end state (you get eaten and then game over, start from save), or it changes some things but not on a grand scale (you eat someone, and they are gone, the world stays the same mostly).

I was pondering about an rpg system where a battle can play out 1 of 3 ways, the standard way of defeating the enemy using attacks and spells.

The other way takes some ideas from undertale and similar rpgs, where there is another "win" condition: by filling up a "vore" meter, either on yourself or the enemy. Either you will eat the enemy (by filling up theirs), or the enemy will eat you (your meter is filled). A bit like Eternal Gutslut, from here the vore battle phase will take place where the goal is to last as long as possible to gain the most xp as possible, a risk versus reward style approach and can lead to a defeat if not handled properly (if you are prey, your soul doesnt escape with all the xp leaving you to respawn at homebase with no xp. If predator, the prey can force you to throw up or deal too much damage from within, leading to a death and respawn.) The benfits of this style of battle is greater xp gain and item drops but is overall riskier, and can be leviated with special armour and trinkets depending on the playstyle. (e.g. if you are pred, you can have a moldable armour set that adjusts to your stomach bulge, or an amulet that strengthens acid resistance.

Some ideas is that each of the 3 approaches yields a different class, with the standard battle being a knight. and more balanced. The Predator being more physical based which means warrior. and the Prey class being more magic based such as mage or necromancer.

The idea of this system is to give a way for both pred and prey to progress the game whilst still indulging in the fantasy, and within the game world is about exploring the fetish in a dungeon crawler, where the physical death does not matter.

What do you guys think and how can this system be improved?
PondDweller
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