Ryonasaga Discussion

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Re: Ryonasaga Discussion

Postby Bob_Grue » Fri May 17, 2013 2:03 am

This is a rather old game, with few active creators. Creating characters requires both artistic skill and the ability and patience to format the character sheets. An uncommon combination at the best of times. I lack the artistic skill, myself.
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Re: Ryonasaga Discussion

Postby lantismckavanagh » Fri May 17, 2013 2:26 am

Hope some of them will go back to Ryonasaga when they are done with RyonaRPG, also because in terms of pain fun, Ryonasaga is quite better. Tastes, maybe.
Thanks for your replies, Bob. Hope to see some new creations soonish.
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Re: Ryonasaga Discussion

Postby smashman » Mon Jun 17, 2013 8:14 am

I wanna try this game but sadly I can't.
You don't need to be all hoo-booty about it.
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Re: Ryonasaga Discussion

Postby michishirube44 » Sat Jul 20, 2013 8:37 am

Hi, now we have a new demo called RyonasagaA(A is the initial of Action), of course spin-off game from Ryonasaga and of course with vorish scenes.

http://dev.rsaga.org/up/src/up3991.zip

Now there are one vorish attack and two vorish finishes in this game.
- vorish attack
Beatrice has Devil'sMeal. She is at stage 3 and waiting for you.
- vorish finish
One is a simple oral vore by Ra-tako, which is at second map of stage 1.
The other is a breast absorption by Beatrice. Get lost by BreastPressure.

Menu commands:
arrow keys : move cursor
Z : OK
X : cancel

Action commands:
arrow keys : move
ZZZ(on ground) : triple attack
Z(in the air) : jumping attack
X : jump
C : special attack (when yellow gauge is full)
shift : magic (hold to increase green gauge and release to fire)
A(hold) : LP-Burst (LP-1, knocking down attack)
A+X(hold) : LP-Heal (LP-1, HP=max)




Translations (talk to the NPC):
- left girl:
退治に出ます はい/いいえ
Enter to The Arena? yes/no

- right girl:
仲間と代わりますか? はい/いいえ
Change characters? yes/no

名前:XXXX XXXXXXXX
XXXXXXXX
XXXXXXXX
このキャラでいいですか? はい/いいえ
Change to this character? yes/no
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Re: Ryonasaga Discussion

Postby lantismckavanagh » Wed Aug 14, 2013 6:19 am

Odd.
When i try to run this new RyonasagaA, some numerical messages with random jap blabber pop up and the game doesn't load. What am i doing wrong?
I have my non unicode set on japanese, so it's not the language for sure.
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Re: Ryonasaga Discussion

Postby michishirube44 » Wed Aug 14, 2013 7:52 am

dear lantismckavanagh:
hmm, do you have some screenshots? I can read japanese.
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Re: Ryonasaga Discussion

Postby panolito » Sat Aug 17, 2013 6:50 pm

lantismckavanagh wrote:Odd.
When i try to run this new RyonasagaA, some numerical messages with random jap blabber pop up and the game doesn't load. What am i doing wrong?
I have my non unicode set on japanese, so it's not the language for sure.

Probably you only need to change lenguage sttings to japanese.
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Re: Ryonasaga Discussion

Postby Evil_Lord_Proteus » Fri Sep 13, 2013 6:24 pm

Been a while xince I've posted here, but I Saw this avatar on Pixiv just now. Artists page is below.

http://www.pixiv.net/member.php?id=749570

It's the Eater enemy from RyonaSaga. But, is this animation actually from any version of the game? Or just a unique creation by someone outside the game?
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Re: Ryonasaga Discussion

Postby Bob_Grue » Mon Sep 16, 2013 3:17 pm

That's a unique bit of sprite art - an eater with someone's legs hanging out of its mouth. The eater's actual vore animation is a bit different.
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Re: Ryonasaga Discussion

Postby TheMadHatter » Sat Dec 07, 2013 6:14 pm

I got a surprise for you guys a new character Made her Name is Giant Succubus.I would like to present you my hard work.Enjoy this character she has Devil Meal and a new move Called Devil Ass.Check out and see what it's about I am sending it to you guys.By the way I'm new here but love this forum and hope to make new characters as time progresses.
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Last edited by TheMadHatter on Tue Dec 10, 2013 5:34 pm, edited 2 times in total.
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Re: Ryonasaga Discussion

Postby Vizix » Tue Dec 10, 2013 3:08 pm

It is nice, I haven't gotten her devil's ass move working but I like her so far. Her animation is choppy but I can't complain, you obviously put some time into her. :-D
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Re: Ryonasaga Discussion

Postby sarusan » Tue Dec 10, 2013 4:07 pm

TheMadHatter, I think you need to give us the .txt file for the skill folder.
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Re: Ryonasaga Discussion

Postby TheMadHatter » Tue Dec 10, 2013 5:28 pm

Thanks for liking the character,It took alot of time to make her 1month.I will try to make other characters as well my favorite is giantess though.I now uploaded all the files in the character that you need to get her to work properly.
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Re: Ryonasaga Discussion

Postby lantismckavanagh » Fri Jan 03, 2014 5:10 am

Very nice job!
It's lovely to see somebody being back on Ryonasaga, i really can't see how RyonaRPG is better to this one in any way.

Well, hope to hear again from you soon!
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Re: Ryonasaga Discussion

Postby lantismckavanagh » Fri Jan 10, 2014 11:02 pm

Oh and anyway i found the source of the crashing issue.
I believe that Bob_Grue posted that very solution in one of his tutorial posts way earlier too, too bad i found it only AFTER i've been able to figure it out for myself, sillyass me.

In the Battle folder there's one single file with two kanjis for a name. It's more or less a recap of whatever's in the folder. Erase it, since it's cause of crashing with some PC setups. Enjoy limitless battles!
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Re: Ryonasaga Discussion

Postby JustAQuinn » Sat Jan 11, 2014 3:52 pm

It took a lot of work to make her function. Next time, only upload the files you modify. The StartData you included is highly outdated aside from the three files you edited.

Also, your code is off.

Piyori.wav is now called Piyori1.wav in newer versions.

Constantly, input <90> is 0. This means I end up dividing by a Y value of 0 making the Devil Ass move halt two times over, for a WARNING more so if Piyori occurs.

And is there supposed to be anal vore? Because the ass crush happens. A little readme would be nice considering you left Japanese comments.

The artwork is...strange. The way her hair flips at the edge of her sprite makes it appear glitchy. Her boots have bad tone. The way she jitters when she is animated is offputting.

I do like her stance for Unbirth and for Devil Ass.
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Re: Ryonasaga Discussion

Postby Bob_Grue » Mon Feb 17, 2014 10:18 pm

Don't mind me. Just uploading a translation file for someone.

Instructions:
Create the folder "Language" in your RyonaSaga directory, whatever you may be calling it.
Put this English.txt file in the Language folder.
In the file "option.txt" in the folder "StartData", append this line to the end of the file:

language = English


The file may not be a perfect fit for your game, but any problems will probably be just adding or deleting an entry or two.
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English patch for rev 6.20, July 2011
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Re: Ryonasaga Discussion

Postby lantismckavanagh » Fri Dec 05, 2014 6:09 pm

Did anybody figure out how to program an item or skill to interact with LP?

I never seem to see any results whatsoever tampering with that statistic.
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Re: Ryonasaga Discussion

Postby Bob_Grue » Tue Jul 14, 2015 5:36 pm

You know, I was looking through the archives here when I stumbled upon a reference to the WIsh spell and remembered that it dropped your LP all the way.
The relevant line of code was near the very end:

chr_fatigue = 100

I haven't tried this, and it's been half a year since you asked. But if you ever read this, this is your big clue (and mine, note to self).
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Re: Ryonasaga Discussion

Postby lantismckavanagh » Wed Jul 22, 2015 2:20 pm

Indeed I read that, I still like this one game a lot, and not only for the H in it.
Even the very creation of new items is pretty fun, seeing them work properly in game.

Yeah, I kinda noticed that, Only I don't seem to notice any functionality by lowering the chr_fatigue variable.
I must be missing something.
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