Unbirth video game ideas?

Vaginal vore, unbirth, etc. All goes here.
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Re: Unbirth video game ideas?

Postby sizehunter » Fri Nov 25, 2016 3:25 am

Jayezox wrote:I have an idea similar to LightningLord2's. You could make an rpgmaker game with a core mechanic where the party members unbirth one another for benefits. Like, if a character is almost KO'd, she could get UB'd by another party member to avoid exp loss and heal up while the unbirther receives stat boosts and spells that the unbirthee knows.

It would be a lot of work to pull off, but you could make a great game out of that.


There could be a sort mechanic too where the benefits are actually better when the unbirthee is healthy, rather than ko'd, making a sort of gamble where you could merge the abilities of the two from the start and burn down the enemies fast, or stay separate and unbirth one for emergency protection. There could even be a regen effect for the removed party member while the one inside is tucked away.
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Re: Unbirth video game ideas?

Postby Maiesen » Sat Nov 26, 2016 12:52 pm

I want to point out this idea that could work for a game (Not mine BTW).
http://www.deviantart.com/art/CiGi-main ... -592279812
Essentially, it's using unbirth to protect things/creatures and for transportation as well.

Actually I'm working on a game idea based on this right now. I have it roughly planned out in my head but nothing solid as of yet (no drawings yet).
Here are the details:
Spoiler: show
Story: A planet has been discovered containing a special organism. Its properties are mysterious but proves very useful in various applications from pharmaceuticals to space travels. One giant corporation spanning over multiple solar systems has taken a special interest in this subject. However, there's one particular quirk about this creature. The creature is extremely hard to relocate. If anything is done to it without its 'consent' then all of those special properties are gone. No one could figure why and so that corporation has set up camps all across the planet to harness the mysterious powers of the creature.
But these actions didn't go unnoticed. An organization dedicated to the protection of extra-terrestrial lives has taken notice. But this organization is nothing compared to the mega corp. Still, they sent in a small team of scientists and a girl volunteer who didn't knew much about what lies ahead. Their plan was to 'kidnap' the creatures from captivity and bring them back to the spaceship. They also found out that they could transport these creatures by using a biological container. As such, the girl volunteer had been given some gene modification to accept and contains large objects inside her womb. With nothing but a laser gun and a stretchy womb, the girl has to go and saves those unfortunate creatures.

Gameplay: The game is played out as a standard 2-d action platformer (megaman style). Each level is quite expansive and can be visited multiple times with different objectives (think mario 64/sunshine/you get it). Unlike the aforementioned games, each visit won't ends when you reach the target. Instead, you have to go back to the starting point. Since she has to carry back more loads, game mechanics will also changes. Without the load, the girl can walks, runs, jumps, shoots and melee. But with the load, the abilities to jump, runs and melee will be limited. Therefore you have to take an alternate path that behaves more like a puzzle. When you've managed to reach to starting location, that mission will be completed (Please note that this is for rescuing objectives. Some other objectives would be: eliminating the enemies, escort an important character, destroying objects)

Game over: The girl has two health types for sexual and physical damages. If the girl receive too much physical injuries then she's simply knocked out and the mission needs to be started over. But for the sexual damage, too much will results in a small ending scene associated with the source of that damage.

Enemies: Enemies are divided into two main types, the wildlife and the corporation. Most wild life will deals sexual damage to the girl. Those that do sexual damages will have a unique ending scene for each one of them. These wildlife will presents different types of vore but unbirth willl be the most common theme. For the corporation enemies, all of them will inflict physical damages.

Progression: The creatures you've rescued will bring in karma points. Credits can be obtained in the levels from killing the enemies and destroying objects. Karma is used to unlock new levels and items/abilities for progression (These items and abilities will be used to go past the obstacles and reach new places). Credits can be used to buy weapons (different types of shots and melee patterns) and upgrades to health, damage, defense, etc.

I know that this is quite ambitious, but I have a plan to do something to it.

*This is my first time posting in the forum, so I'm sorry if I do anything wrong. (I'm also sorry for my English. I'm too lazy to proof-read)*
Last edited by Maiesen on Sat Nov 26, 2016 7:40 pm, edited 1 time in total.
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Re: Unbirth video game ideas?

Postby MindiFlyth » Sat Nov 26, 2016 7:07 pm

That sounds interesting! When you talk about the "sexual damage" to the girl, do you mean that the wildlife on the planet will try to rape her? I'd shy away from that, it seems to take the game in a really dark direction that might cause a lot of controversy. If it's vore stuff I don't think anybody would object to that, but as far as sexual things go you've already got unbirthing and I think that's probably plenty!

Do you know what game engine you'll use?
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Re: Unbirth video game ideas?

Postby Maiesen » Sat Nov 26, 2016 7:43 pm

To each his own, I guess... I do plan to make them end as vore scenes. It's either the girl getting vored or the wildlife forcing themselves inside her. Because her womb has been modified to carry foreign life, the wildlife have taken a special interest in getting inside. Please note that none of these ideas are final and are subject to change.

For the game engine, I'm looking into Unity 2d but GameMaker:Studio can work as well.
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Re: Unbirth video game ideas?

Postby conkikhon » Wed Nov 30, 2016 2:26 am

Anyone know about giantess game project in Giantess City? It'd be nice if someone add UB mechanic into the game :?:
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Re: Unbirth video game ideas?

Postby kokoilie » Sun Oct 10, 2021 3:27 pm

i was thinking of a 3d game where the player can control 4 spherical floating cameras from 1st/2nd person view (2nd person is when you switch to one of the other 3 cameras and it points to the one you're still controlling and with a key you switch controls to the one you're viewing from to be in 1st person mode again), with the scroll you can change how big it is and explore the crevices of the female body... but i'm no game developer, however i've started making kinda detailed 3d model of a female body with internal organs
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Re: Unbirth video game ideas?

Postby 8th Demon » Fri Oct 29, 2021 4:43 am

I do love the idea of the party members unbirthing one another for buffs and healing. I would add a trick where monsters have an Ecchi attack and if they successfully use it on an unbirther it makes the unbirthee into a monster girl of that type. The change to monster girl could change the buffs and the even be necessary for certain obstacles. eg: Emma is wounded. Remy unbirths Emma. Wolf uses ecchi attack on Remy. Emma transforms to wolf girl. When Emma is released the player can see scent trails.
The monster girl status could be cleared by spending a rest stop unbirthed.

MindiFlyth wrote:Another fun way to do it might be to have your character partnered with a woman who can unbirth and transform you, through magic or some weird technology. So whenever you need a new body for a mission you go inside her and she quickly re-births you as another person, animal, whatever.

I could get behind a Souls-like where you are literally reborn every time you die. Maybe with a new adaptive trait every time you die to something new.
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Re: Unbirth video game ideas?

Postby grozar » Sat Nov 13, 2021 9:54 am

Well, I've been thinking of concepts previously, that I'm glad to share. Though it all depends on the level of interactivity and what gameplay you have in mind.
I got a bit inspired by vorewars and how vore was integrated into the combat there fairly smoothly.

If you go for an RPG with turn based combat and such then having abilities that revolve around UB would be interesting, such as different passive and active traits you unlock along the way, can both be prey and predetor.

Example, Lets assume a party of 4 not too uncommon in most RPG makers and similar engines. Two preds and two prey, they all have different abilities and traits that revolve around that. Being able to UB to take an enemy out of combat, or as prey responding with sexual pleasure to avoid escape a trapped/fatal/team change fate.

Could even synergize, say a on the team a prey has a trait that gives a positive bonus to a predetor once inside and/or a predetor that has gone for non agressive vore (as in having no impact on enemies besides removal) vore team mates to get bonuses in other aspects of the "combat".

UB has a lot of aspects to it that could be integrated as well, the combat could be sexually focused besides the vore if so. And a lot of different fetishes from multiple vore, to endo, "race" change and recruitment can be integrated as traits and strategies to level up and focus on.



Besides such a game, I'd like to se one where the prey UB was not a fail state. There is a lot of that and I think it is contrary to what some one might be looking for.
You want that content, but you have to lose to get it? Feels wrong every time I try a game with such a loop.

An example might be the dating-esq simulators, one can make a game focused on "feeding" and/or sex.
Where the sexual satisfaction of the UB might be the objective, or that the girl wish to absorb and you play as her partner finding prey to feed her.


As for a game with prey fail states, such a game could be a horror, in that you have little agency besides try to avoid it.
Throwing other people under the buss - so to speak to prolong your escape and the girl might even change as you do so increasing the difficulty, then you get the content without having to lose, but with one if you lose the loop too.


As for predetor focused games there are a lot of options as the UB does not have to result in a fail state.
Personally I am partial to slow vore where it has emotionally invested and none fatal, but here the quicker vore can make a game interesting, as the more you absorb the more you level.
Could be a stealth game, where getting the level inside you might be the objective. Or an RPG with previously mentioned combat above, minus the prey on the team.
Maybe one where your aim is to become a "Brood mother" by UB as a strategy game, making a kingdom by reverting allegiances.

There are a lot of options as other users also has discussed here and seeing as this is your first, you should give us a realistic scope of what you are trying to make in order for us to really help you.
For it is easy to brainstorm ideas without limits.
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Re: Unbirth video game ideas?

Postby Groblek » Thu Dec 02, 2021 9:23 am

One of the things in my archive of abandoned projects is an outline I’d written for an artist who was interested in dabbling in game design. It was for an exploration/infiltration type game with a horror theme, where your character would sneak into a fertility clinic after hours to gather information for a client who suspected them of nefarious activities. As you explored, you’d find references to some of their clients receiving special treatments in “Ward U”, and as you got farther along, you’d learn that “Ward U” was their unbirth ward, culminating in the character getting to watch an unbirthing in progress, with the potential to just watch, rescue or getting caught and joining the person being unbirthed, depending on the player’s choices.
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Re: Unbirth video game ideas?

Postby MindiFlyth » Sat Dec 04, 2021 3:54 pm

Groblek, was that how the game ended or did it proceed from there? One of the complicating factors about designing an unbirth game is that once the player gets unbirthed, the story tends to stall since you're stuck in one place.
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Re: Unbirth video game ideas?

Postby Groblek » Sun Dec 05, 2021 9:43 am

Getting caught and unbirthed was going to be an endgame condition, but if they rescued the person being unbirthed, there’d be a bit more to do - possibly including assisting the woman rescued in unbirthing those who were going to unbirh her, or putting the doctor into the potential mother in her place.

But yeah, once the player gets unbirthed, there’s a lot less to do. Especially since in this setting, the end goal is rebirth as a baby. Though I could probably write an in-the-womb storyline that cover whether the player’s character gets to make it back out with their mind intact, as a complete newborn, or not at all.
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