masterofvore1 wrote:I'm not intending to cause harm, sorry if it sounds that way. I just don't want to be faced with a situation where it becomes a "use it or leave" kind of thing.
I....I don't...
what? Please don't fabricate your projections towards me in that way. Your statements are not lining up with any of what I've said.
At all.http://en.wikipedia.org/wiki/Psychological_projectionhttp://changingminds.org/explanations/b ... ection.htmI'm not sure how you're even getting that kind of idea based on anything I've said.
Four_Spears wrote:It's not cluttered or restrictive in any sense whatsoever as the chart is just using guidelines on the most commonplace of characters based on "Themes" instead of "Races".
Four_Spears wrote: I've arranged the themes in a way to allow for any and all means of diversity to happen as all the types of characters I've seen in the chat over the past 8 years have never gone outside of certain primary thematic concepts depicted in the image I've linked.
The image does not define in detail what encompasses each theme, but I already have a great deal of definitions typed-up to define exactly what each "Theme" is meant to represent. Any character can fit easily within the context of how the system works with how I've prepared it.
Four_Spears wrote:You can create any kind of character, whether they be human or other creature as far as your imagination will allow you and it is guaranteed to have a "Theme type" depending on how you've detailed your character's story and design. Whichever types of themes your character inhabits allows for you to have a unique style of "leveling up" in comparison to others as each Theme-set comes with their own diverse set of bonuses/attributes/special skills when growing depending on which themes they have.
Yes, I'm saying that you can have your cake and eat it, too. You just need to wait for me to finish typing up the details of every individual aspect of unique theme types for levelling up, attack attributes and 'thematic bonuses'. Considering that there's 18 thematic types for me to detail, that makes for a great deal of work.
I'm not trying to be funny about this, but I really, really don't understand how you could have missed it. It just felt like you were insisting/persisting on expecting the exact opposite of almost every word I've stated.
While I'm not sure how you feel justified in feeling the way you do, I'm not going to try taking that from you. You are free to believe and feel what you like and I'll never want to take that from you. It's your right to have views and opinions all your own.....but I definitely never projected that kind of idea at any given point. In fact, I practically defied that in my first response to you.
Four_Spears wrote:You can create any kind of character, whether they be human or other creature as far as your imagination will allow you and it is guaranteed to have a "Theme type" depending on how you've detailed your character's story and design. Whichever types of themes your character inhabits allows for you to have a unique style of "leveling up" in comparison to others as each Theme-set comes with their own diverse set of bonuses/attributes/special skills when growing depending on which themes they have.
Yes, I'm saying that you can have your cake and eat it, too. You just need to wait for me to finish typing up the details of every individual aspect of unique theme types for levelling up, attack attributes and 'thematic bonuses'. Considering that there's 18 thematic types for me to detail, that makes for a great deal of work.
It doesn't matter to me how it's used, the system practically depends on that fact since the point is supposed to be ease of use and versatility. If you don't like what it turns out to be, that's fine. Take what parts you like from it and try making your own spin on things that appeals more to you. (....that might take a long, long while, but... whatever pleases you.)
I'm not sure what conclusions you were coming to or how you came to them based on the
tiny bit of information I've exposed, but I honestly have no interest in entertaining the idea of whatever "strict limits" notion you may have expected since I was already opposed to the idea of limitations from the first post in the thread.
The reason it's taken me so long to arrange what I have so far is explicitly to allow for people to play as loose or as strict as they like. It's not my call to make. I'm honestly not sure how I could have possibly made that any clearer after I even went the distance to put particular words in bold and alter the colors to draw your attention.
Context is a very important thing, but I'd really don't feel it's necessary to repeatedly keep stopping to re-explain something I've gone at length to make clear on more than one occasion before I finalize. It's really only serving to slow me down since a lot of your responses are posed in such a way that I must respond faster to save face.....
which makes very little sense since I should be concentrating on completing this. The last thing I need is for people to
prematurely bandwagon a cause that is not only not entirely understood and founded on a misunderstanding that you seem to be totally unaware that you're creating, but also
entirely lacking in massive critical points of information that I've made
very clear I'm withholding for the sake of it taking less effort to just "Finish and let everybody see it for themselves."
If I need to spend 5 hours taking selected excepts from the system's levelling guide, Thematic Types and Vore classes and compare them to a handful or randomly-selected pre-existing characters in the chat to define how they work at this exact moment, then that means I'll suffer a loss of 5 hours trying to finally get the profiles set up in the chat because I squandered that time here trying to calm the ripples that never needed to happen in the first place.One step forward,
one step back.I'm starting to feel that I should have waited to finish 100% for the first revision to have been put in before posting that message at all as of now, just mentioning it has already done far more damage than good.
Now I see how other game devs feel about this sorta stuff. It really does sting.