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The Wilde Wood Development Journal (Twine)

PostPosted: Thu Aug 15, 2019 7:19 am
by TheWildeWood
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Re: The Wilde Wood Development Journal (Ren'py)

PostPosted: Thu Aug 15, 2019 11:34 am
by Bright
This sounds quite interesting.
I'm curious on where this will go.

Re: The Wilde Wood Development Journal (Ren'py)

PostPosted: Thu Aug 15, 2019 1:43 pm
by 3rasvok
Hmm, sounds really fun. I take it you're open to stuff like digestion, optional disposal etc..?

Re: The Wilde Wood Development Journal (Ren'py)

PostPosted: Thu Aug 15, 2019 9:36 pm
by TheWildeWood
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Re: The Wilde Wood Development Journal (Ren'py)

PostPosted: Thu Aug 15, 2019 10:19 pm
by 3rasvok
TheWildeWood wrote:
3rasvok wrote:Hmm, sounds really fun. I take it you're open to stuff like digestion, optional disposal etc..?


I certainly am.

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Wilde Wood Society and You

At the beginning of each play-through the reader will choose their gender (Male, Female, Herm), species (Human, Weasel, Fox, Rabbit, Sheep, Rat, Otter, and more), and diet (Herbivore, Omnivore, Carnivore). Each of these attributes will determine how the denizens of the Wood initially react to their new neighbor, as each will have biases that inform how they behave as the story progresses. In Act 1: First Turn of Autumn, the reader attends the eponymous festival soon after they move into their residence, where they will meet most of the major characters in the game and get a taste for how their society works.

Let's take Rufus Weasel to start. Rufus is a carnivore that prefers members of the opposite sex for his "intimate" partners. Should the reader play a male of any disposition, they will find Rufus cordial; as a female, they'll find him flirtatious; and as a female Weasel, he'll be down-right chivalrous. Not all ends will be possible with all characters, but perhaps a femme fatale can seduce him into dinner, or a herm broaden his sexual horizons. Or maybe your only interaction is seeing the result of a night raid on the local farm, as he scurries home with an egg laden basket.

This sort of dynamic choice system could spiral out of control and never be finished, but I have two rules in place to ensure things stay nice and tidy.

1. The game will have five acts, with short interludes. Each act will showcase a major event that must be resolved before moving forward, with Act 5 the culmination of all the reader's choices, should they survive that long.

2. The initial release will only have "six" major characters to interact with. Each will have hard lines that define their character, but there's always some wriggle room, and hopefully everyone can find something they can enjoy. Aside from Rufus, there will be a vivacious vixen open to just about anything, fraternal (m/f) rabbits, a lonely ewe, a wolf, and... one spot I'm leaving open until the others are sorted out (recommendations welcome).

Speaking of sorting, back to work.

~TTFN

I really like the setting you thought up... and choices with potentially deadly consequences? Count me in :-D

I've been making a game with Rpg Maker and I really wanted to include choices that effect the story.. It gets pretty crazy sometimes even if you try to keep things simple.

Re: The Wilde Wood Development Journal (Ren'py)

PostPosted: Fri Aug 16, 2019 3:22 pm
by TheWildeWood
3rasvok wrote:I really like the setting you thought up... and choices with potentially deadly consequences? Count me in :-D

I've been making a game with Rpg Maker and I really wanted to include choices that effect the story.. It gets pretty crazy sometimes even if you try to keep things simple.


I'm glad you like it!

And, yeah, keeping the bloat down is definitely on my list. I think my focus on depth (vs breadth) will keep it manageable. Seems like a problem larger studio rpgs have a hard time handling, which creates a niche for independent developers. Not that sexually explicit vore stories aren't enough of a special snowflake on their own.

Re: The Wilde Wood Development Journal (Ren'py)

PostPosted: Fri Aug 16, 2019 7:17 pm
by 3rasvok
TheWildeWood wrote:
3rasvok wrote:I really like the setting you thought up... and choices with potentially deadly consequences? Count me in :-D

I've been making a game with Rpg Maker and I really wanted to include choices that effect the story.. It gets pretty crazy sometimes even if you try to keep things simple.


I'm glad you like it!

And, yeah, keeping the bloat down is definitely on my list. I think my focus on depth (vs breadth) will keep it manageable. Seems like a problem larger studio rpgs have a hard time handling, which creates a niche for independent developers. Not that sexually explicit vore stories aren't enough of a special snowflake on their own.

The problem with big AAA devs is that developing games is a fortune nowdays, so they don't really feel like adding something to the game that not everybody's going to see. Though, even back in the day rpgs with decent choices were far and few between for mostly the same reasons, I think.

Re: The Wilde Wood Development Journal (Ren'py)

PostPosted: Fri Aug 16, 2019 9:38 pm
by TheWildeWood
3rasvok wrote:The problem with big AAA devs is that developing games is a fortune nowdays, so they don't really feel like adding something to the game that not everybody's going to see. Though, even back in the day rpgs with decent choices were far and few between for mostly the same reasons, I think.


It helps that the gameplay loop of TWW depends on a robust choice system.

Re: The Wilde Wood Development Journal (Ren'py)

PostPosted: Sat Aug 17, 2019 7:49 am
by 3rasvok
It's practically designed for a choice based vore game. I'll be keeping an eye on your project! :-D

Re: The Wilde Wood Development Journal (Ren'py)

PostPosted: Tue Nov 12, 2019 8:29 am
by DarkPinkie
Now this is a curious forum thread. I will make sure to roll high on my perception check to notice the project.

Re: The Wilde Wood Development Journal (Twine)

PostPosted: Thu Jan 07, 2021 7:21 pm
by TheWildeWood
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Re: The Wilde Wood Development Journal (Twine)

PostPosted: Sun Jan 10, 2021 12:41 am
by TheWildeWood
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Re: The Wilde Wood Development Journal (Twine)

PostPosted: Sun Jan 10, 2021 5:12 pm
by TheWildeWood
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Re: The Wilde Wood Development Journal (Twine)

PostPosted: Mon Jan 11, 2021 10:45 pm
by TheWildeWood
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Re: The Wilde Wood Development Journal (Twine)

PostPosted: Mon Jan 11, 2021 10:53 pm
by TheWildeWood
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Re: The Wilde Wood Development Journal (Twine)

PostPosted: Tue Jan 12, 2021 8:02 pm
by TheWildeWood
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Re: The Wilde Wood Development Journal (Twine)

PostPosted: Fri Jan 15, 2021 7:14 am
by TheWildeWood
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Re: The Wilde Wood Development Journal (Twine)

PostPosted: Fri Jan 15, 2021 8:32 pm
by TheWildeWood
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Re: The Wilde Wood Development Journal (Twine)

PostPosted: Sun Jan 17, 2021 11:04 pm
by TheWildeWood
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Re: The Wilde Wood Development Journal (Twine)

PostPosted: Mon Jan 18, 2021 8:53 am
by TheWildeWood
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