Firstly, my campaign is trying to be as realistic about vore as is feasible within the constraints presented by Pathfinder. Hence, same-size vore isn't really a thing, and any creatures no specialized for it can only vore things a lot smaller than they are. Also, vore is somewhat de-fetishized within the campaign. Preds eat preys because, well, you gotta eat, and preys try to avoid being eaten, cause death sucks. What the players think about their character's actions is obviously up to them Logical vore necessitates both rules somewhat different from the VSRD, and special predator races for any sentient predator. Secondly, the campaign will have two separate parties that start at different locations, one prey party and one pred party. The parties will have differing XP progression to balance out the inherent advantage pred races have, but preys can also choose a slightly worse XP progression to gain a sort of resurrective immortality. Thirdly, I'll won't be using the forum for roleplaying (only organizing and stuff), and roleplaying will mostly take place on roll20 (don't worry, it's free). I'll be using Discord voice chat, so a headset is strongly recommended, and being able to listen to the voice chat (but not necessarily to talk in it) is required. There are also some additional, smaller differences I will go into below.
The current time slots are three hours long on Saturday, on these times:
Pred: https://www.timeanddate.com/worldclock/ ... 0190330T14
Prey: https://www.timeanddate.com/worldclock/ ... 0190330T17
Campaign
The campaign will use these variant VSRD rules, and these predator races. Both parties will be stranded on a to-them unknown coast after a heavy storm. There is additional backstory information for each party, which they'll receive at the beginning of the first session.
I intend to use the first session for everyone to set up their characters, so you don't need to get into the intricacies of abilities and feats yet, but you might want to familiarize yourself with the basic VSRD rules linked above, and the basic Pathfinder rules, if you haven't played Pathfinder or D&D before, before then. Abilities will be rolled with 4d6 drop lowest, and you can reroll the entire set (not just a single stat) up to two times. As you need to roll somewhere I can see, I'd ask that you roll on roll20.
The campaign is intended to start at level 1 and go to approximately level 10. It will likely be somewhat more difficult for prey players, and they are hence more likely to die (well, get eaten), but there is an option if you want to avoid that. Pred characters have Slow XP progression. Prey characters normally have Fast XP progression and a +33% XP bonus, but prey players can choose to forego the bonus and in exchange get the ability to "save" their character in a fashion (how will be explained in-game), and they then respawn as they were when they saved, minus any gear, if they die. Essentially, if you have saved and you die, you lose any XP/progress you have made since you saved, and any gear your comrades didn't save/retrieve, but are otherwise perfectly fine. If you chose not to save, you're dead (but you can maybe roll up a new character). Preys are able to change your mind about this any time they could "save"; so even if they start with no saving, they can choose to switch later.
Unlike most campaigns, the difficulty of encountered enemies will mostly depend on where you are, not what level the party is. This cuts both ways - entering a high-level hex at low level will be incredibly dangerous, while entering a low-level hex at high level will be a cakewalk. Turns out, enemies don't change their strength to match yours
I will also be using these alternative rules:
- Automatic Bonus Progression: There will be hardly any magic items, and you will definitely not be able to buy any. You are free to make some yourself if you have the appropriate feats, but that is essentially it. As game balance however requires magic items, we need to balance things out, so, here we go. Note that this is a magic-item-less campaign, so you add two to your level to determine your bonuses.
- Background skills and Alternate Crafting Rules: The standard crafting rules are weird, and Background skills provide some nice characterization. Both are not likely to effect gameplay too much.
Character Creation
If you want to participate, please send me a PM containing the following information. I'd recommend you do not post it in here, as the other party will be able to see it as well Currently, new characters start at level 4.
Pred or prey: Pred (slow XP), prey (fast XP), see above.
Race: Preds need to pick from these predator races, though they are free to suggest alternate racial traits and so on (PM me), or work with me on a different pred race (but remember that things have to be realistic). Preys can pick any core race, or PM me if they want to play a non-core race (I'll probably OK them).
Class: The following classes are available: All core classes except monk, plus Oracle and Psion (and the custom pred archetypes, of course). Unchained equivalents are also fine. If you want to play any other class, or any archetype, PM me. Archetypes are probably fine, classes likely not (but do ask, it's free XD). This isn't so much because I want to restrict people, but this is my first time GMing, and I'd prefer to restrict things to classes I know at least somewhat.
Alignment: Prey: any, but non-evil recommended, Pred: any, but non-good recommended.
Players:
The party size shouldn't go beyond five players, and the difference in size between the parties can't be bigger than one.
Pred:
Commissar Tom
OneLastWaltz
Netjak
MoonyKnights
Prey:
MasterDrake
DarkPinkie
Rotrox
If you have any questions or comments, feel free to reply here or PM me